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Remedy canceled one of its multiplayer projects

Remedy canceled one of its multiplayer projects

After recently providing an update on a number of its titles in development, including the Max Payne 1+2 remake and Control 2, Remedy has released a new statement announcing that it has canceled one of its projects, the ” premium multiplayer co-op game” which began life in November last year and was codenamed Kestrel.

The company says that “Codename Kestrel”, which itself was already a rebooted version of a previous project and still in early design stages with a small team, is being taken off the table in order to focus on its other games. Kestrel was co-funded and reportedly co-published by Tencent, and the decision was made by both companies.

“The code name Kestrel showed great promise, but the project was still in its early stages. Our other projects are well advanced and moving to the next stages of development, and the increased attention to them brings us benefits,” Tero Virtala, CEO of Remedy, said of the news.

“We can reallocate Kestrel’s talented developers to these other game projects, and many of our support functions focus more on their operations. This is yet another way to ensure that our gaming projects continue to move forward. I would like to thank our Kestrel development team. Although we decided to pause the project to benefit from broader benefits from Remedy, our team did a good job and provided us with valuable learnings. I would also like to thank Tencent for their partnership thus far. They were very professional and supportive.

While Remedy notes that this means less need for recruiting in the future, it doesn’t appear that this change has led to job losses, with developers instead being reassigned to other projects.

Remedy’s full statement on the cancellation of Codename Kestrel and the reallocation of staff and resources can be found here.