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After an uneven first episode, the battlemage boomer shooter Wizordum has successfully landed in its second wave of levels.

After an uneven first episode, the battlemage boomer shooter Wizordum has successfully landed in its second wave of levels.

In their current Early Access iteration, both Wizordum episodes have a Goofus and Gallant feel to them: I was genuinely tired by the end of the first episode, a fun fight against a goblin warlord not making up for the hour-long death march of the final full level. But then its second act, released in June, drew me back into the medieval fantasy shooter. That’s certainly the trajectory you want to see with a third of the game left, but some of those early levels get in the way of the fun.

Wizordum’s art and music are hands down winners: the vibe is that of an old first-person fantasy RPG like Daggerfall or Ultima Underworld, or perhaps a brighter, happier version of Hexen and Heretic. It’s a kind of ’90s fantasy nostalgia for me, distinct from the other forms of ’90s nostalgia that define the subgenre, and the good vibes definitely helped me get through some of Wizordum’s more frustrating passages.