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Silent Hill 2 developers quickly fix crashes, Steam Deck performance, and more in new patch

Silent Hill 2 developers quickly fix crashes, Steam Deck performance, and more in new patch

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As the best-selling game in Konami’s 26-year-old horror series, Silent Hill 2 Remake is a huge success for developer Bloober Team. While the game launched with some pretty questionable technical issues, especially on Valve’s Steam Deck, a new patch has addressed several major issues with the game.

Bloober Team Fixes Silent Hill 2 Remake

As detailed in the new horror game’s latest patch notes, all of Silent Hill 2 Remake’s major issues have been resolved in some way. In addition to fixing DLSS and adding better FSR support, the game should now experience fewer crashes on all PCs. According to the patch notes, the intense stuttering on PC was caused by the game’s “sky map generation.”

Along with the stuttering fix, the latest update also brings “improved performance and optimization for Steam Deck.” This means that the game’s already decent performance on Valve’s handheld should be even better.

On PlayStation, the new update also fixes game motion blur issues, AI-related crashes, texture issues, and more. Along with a number of bug fixes related to collision and James getting stuck in strange places, the horror game should be more stable than ever.

Additional fixes

As revealed in the patch notes, Silent Hill 2 Remake left behind a number of developer objects that many missed. In the Blue Creek Apartments Clock Room, the Bloober team has now removed the “debug numbers” that could be displayed behind the wallpaper. In the Moth Room, Bloober also stopped the picture frames from overlapping each other in the Moth Room.

The latest patch also improves the game’s overall movement during key moments. When switching weapons, James will now move more “naturally”.

For more Konami news, check out why Metal Gear Solid Delta: Snake Eater still has loading screens or why the company isn’t making a remake of the original MGS game for modern platforms.