This gothic-inspired RPG indie will be my favorite hidden gem of 2024

I know I’m not the only one feeling a little rudderless after Baldur’s Gate 3. No RPG since has offered the rewarding exploration of Larian’s modern classic, nor the satisfaction of developing a character from a mangy loser into an unstoppable powerhouse . So I approached Drova with unfair skepticism. This unassuming-looking pixel art RPG was released last month and has flown under the mainstream radar, although it has already amassed a strong cult following and a very busy subreddit. I’m not saying this is the next Baldur’s Gate 3 – far from it – but it rewards exploration and new approaches to problem solving, which is more than can be said for any blockbuster RPG I’ve played this year.

It takes a while to understand why Drova has won the adoration of fans of the hardcore genre. For me, it took about four hours in this reportedly 40-hour game. The playable character is a nobody adrift in a miserable hand-to-mouth world who, from all evidence, is slowly finding his feet after the collapse of a largely forgotten and apparently well-advanced civilization. The people of Drova forage for berries and rodent meat when they are not performing grueling menial labor for the self-appointed authorities of this bleak world.

Drova definitely belongs to that tradition of the ruthless RPG that starts off unwelcoming and harsh. Using an array of rusty old melee weapons (you can quickly find a sword and shield, or a two-handed axe, or a spear) I can fight a single giant rat with perhaps only a scratch, but if I’m attacked by two or more at once, I’ll probably die. When it comes to fighting other people, forget it. It’s reminiscent of Piranha Bytes’ poor but satisfying RPGs, Gothic, Risen and Elex, where smart players will vigilantly avoid conflict for the first ten hours. Anyone who loved the blank vulnerability of the Courier in Fallout: New Vegas will appreciate what Drova is trying to do here, as will fans of Morrowind.