Von Ameisen bis Zombies: Sechs Jahrzehnte Videospiel-Horror –

If it’s a video game, then this is our only release that is as consistent and as good as it gets with Bitmap Books. My new Veröffentlichung, From ants to zombies: six decades of video game horrortake a look at the dark, disturbing and often exciting world of horror games. Get the Ruf from Bitmap on this page no more in Ihrem Regal, it is one of the best things you can find in the different genres.

The first thing that happened was that when you put the book in your hand, it was good quality. Bitmap Books covers art, play history and physical memories, and games are not different. The cover design featuring a collage of iconic horror film images is featured on “Sammlerstück”. The high paper and lively printing tempts you to take your first class filling. However, if you see through time Screenshots or uncanny Konzeptzeichnungen baffles, the graphics here is an example. Bitmap is not visible on the screen, but on the Museum Card for Gamer.

The book started in a few years, starting on the lines of Horrors in Spielen with Haunted House (1972) and Monster Maze (1981) and with his modern masterpieces such as Resident Evil Village and The Last of Us Part II. Was From Ants to Zombies available, it is an interesting story, this inner game is based on the context of the context. There is no list of horror titles – it is an analysis of the content, cultural and technological development of the genre.

Von Ameisen bis Zombies: Sechs Jahrzehnte Videospiel-HorrorVon Ameisen bis Zombies: Sechs Jahrzehnte Videospiel-Horror
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The book explains the work that needs to be done, even if you have fresh experiences – blocky Sprites and a unique sound effect – in your work. Zum Beispiel zwang der Minimalismus of Playing with Sweet Home (1989) or the pixelated Schrecken of Clock Tower (1995) the Entwickler, with Atmosphere and Story zu konzentrieren, anstatt with the Shock. It’s fascinating to see the extension of the Grundstein separation for the hyper-realistic survival horror games.

Where Zombies undisputedly have the best absolute dominance – then, Resident Evil – the book is true, the danger of the genres is great. There are stereotypes that play a role in psychological horror (Silent Hill), cosmic horror (Eternal Darkness) and horror comedies (Maniac Mansion) ein.

The title track “Ameisen” represents the often übersehenen Kreaturen des frühen Horrors, such as the gruesome Krabbler in It Came from the Desert (1989). This Rahmung was one of the best things, that horror never went broke and jump scares – anything can happen was one of the big problems.

One of the highlights of the books is the Collection of Entwickler interviews. These Abschnitte images are a hint of the Kulissen and the Zeigen, which are one of the most played feature films. From the Köpfen hinter Spielen with Alien: Isolation of Dead Space on the screen, seduced into a tiefe, the über de bloße Bewunderung der Spiele itself made. It’s a Sache, you knew Silent Hill 2 is a masterpiece; It is another, inspired by the speculative, empty city or the psychological domination of the horns.

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Von Ameisen bis Zombies: Sechs Jahrzehnte Videospiel-Horror
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In these Interviews it is difficult to discover the horror with the technology. VR-Horror zum Beispiel comes with the bührendes Disasterlicht, with discussions throughout, while the immersion of the mediums in the fear factor is high. You can play a game in the playful and speculative way that AI-powered horror movies are in real time and increase the tension of the game.

Bitmap books are one of the best books for art, and from ants to zombies is not an option. Game design, promotional materials and screenshots can be displayed on the page. The layout is sorted by the way you see the images and the moment you care about it.

Moreover, it is cool that the weight of the jewelers’ weight does not increase. If you see the Resident Evil and Silent Hill version, you can find the title of Fatal Frame, Rule of Rose and Indies in Darkwood. The graphics are no more – it looks like the biggest and most likely horror gaming landscape works.

Von Ameisen bis Zombies: Sechs Jahrzehnte Videospiel-HorrorVon Ameisen bis Zombies: Sechs Jahrzehnte Videospiel-Horror
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Keine Rezension is a full-fledged one of the two Nitpicks, and the fantastic From Ants to Zombies is not fehler-free. At a quick 400 pages, the book can be a great experience if one is a hardcore horror fan. The diverse combination of details is largely unknown, but could be confused with the occasions learned by it.

If you look at the book, the genre is complete, it’s a grim western game. Japanese horror title is very nice, aber the analysis is a representation of part of the western class, often it was oberflächlich. A balanced analysis was a desirable choice for anyone who had an idea of ​​what Japanese influence had on the genre.

If you play video games, Horror or one of the best movies From Ants to Zombies: Six Decades of Video Game Horror deserves a spot in the Regal market. Bitmap books that can be used a bit if the Gold Standard is used, if it is a game.

And if you’re a true Silent Hill fan, that’s it, when the damals of Doom 3 go into battle, this book is filled with nostalgia, a photo and a graphic design. There is no homage to a horror film – it is a lie in a genre that is standardly unnerving and terrifying.

From Ants to Zombies is not a book – it is a time machine that follows the Schreckens through the years, from pixelated Jump Scares to his cinematic Albträumen. Before you play the game, it is a child’s game (Wortspiel beabsichtigt).