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There’s a timeline where Gears of War went into space, and tragically we’re not in it

There’s a timeline where Gears of War went into space, and tragically we’re not in it

It turns out, Gears of War 6 could have shot to the stars in an alternate timeline, taking COGs to space and exploring the solar system. However, with Gears of War E Day As we head into the spotlight as the next game in The Coalition’s series, it looks like we’re not quite ready for that yet.

This information comes from Podcast unlockedspecifically, a conversation between hosts Ryan McCaffrey, Destin Legarie, Stella Chung, and former Gears of War leader Rod Fergusson. Fergusson, with the latter – working on it now Diablo 4 under Activision Blizzard – providing insight into the story plans for Gears 6 before his departure.

“It’s a bit surreal to have something come out about Gears that I wasn’t involved in,” Fergusson said. “You know, I’ve spent fifteen years with Gears of War and basically every game that’s been made, I think nine or ten in total. I’ve been involved with them all, so the idea of ​​something coming out that I have nothing to do with had to make, will be interesting to see as a fan.

“I actually thought they were going to execute the plan while I was there, which was Gears 6, but to see it come back with E-day is really smart. (…) I just wanted to get us off Sera. That was something what we were building towards. If you pay attention during the Gears 5 story, you’ll notice that the UIR technology planted the seed that by inheriting this UIR technology, we also inherit their space program.

“I wanted to get you off Sera, to find out what that could mean for the rest of the solar system. Not that you were going to jump – it was old Russian Sputnik technology, we weren’t going to do this Mass Effect, but it would take you to a new environment and raise the stakes.

“I left that up to them, like, ‘Okay, this is what I think we should do for Gears 6, good luck, have fun,’ but then they threw all that away and did something really cool with the prologue that really looked looks cool and awesome.”

Fergusson also notes that there were discussions about why the team didn’t participate in E-Day in the Xbox 360 era, but felt the scale was a bit too big for the hardware at the time. He also mentioned the tricky part of prequels set during E-Day, specifically that Lancers are a thing during that time period, and how much appeal they have to Gears fans.

What do you think about this? Do you think the ideas Fergusson was referring to here will ever see the light of day? Or will the stars remain forever out of reach for Gears of Wars fans? Let us know below!