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Monster Hunter Wilds’ low-poly beasts have been lovingly adopted by fans who call them “origami monsters.”

Monster Hunter Wilds’ low-poly beasts have been lovingly adopted by fans who call them “origami monsters.”

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    Monster Hunter Wilds screen - a man with a huge sword about to whack a monster with a huge tongue.     Monster Hunter Wilds screen - a man with a huge sword about to whack a monster with a huge tongue.

Credit: Capcom

The PC beta for Monster Hunter Wilds just wrapped up and it was good. Players felt the full wrath of the pretty hefty system requirementswith some rigs making Wilds look more like the original PS2 debut than a game that should be released in the year of our lord 2025.

Mind you, that hasn’t stopped the beta collected almost half a million simultaneous players on Steam. It seems like people have been studying Wilds’ low-poly enemies in a surprisingly endearing way. I saw several Reddit posts lovingly refer to them as “origami monsters,” which then spawned a bunch of cool fan art – one user drew elder dragon Valstrax as a “PC user exclusive” paper-folded variant, while another took Velkana from Monster Hunter World’s Iceborne expansion and drew it “Monster Hunter Wilds PC Style“.

It’s not just the big bad guys who get the love, either. My personal favorite has to be this one cute representation of one of the smaller beasts who wanders around the map, with two small floating eyeballs on either side of his angular, low-poly face.

The love for these origami variants has led some players to ask Capcom to immortalize them in some way when the full game releases. “I hope Capcom makes weapon charms out of origami-like low-poly monsters,” one Reddit post was captioned, with the poster adding, “People seem to be enjoying it and I think it would be really cute and a nice nod to the beta.” Although, as one comment points out, “That would imply that the monsters in the final release won’t look like low-poly origami to most people.”

Ultimately, I feel like the fact that there has been a relatively (and some might say surprisingly) warm reception to these glaring graphical issues shows how much fun people had with the beta, regardless. I don’t think this means people are necessarily cool with things looking like this, but people seemed to be able to largely look past it during the beta for what is undeniably a very fun hunt.

Unfortunately for me, the beta wouldn’t play along with my PC – even on the lowest settings everything was chugging and I couldn’t actually play – but I’m still excited about Wilds’ launch in February next year. Capcom has already promised that the full game “is already in better condition,” and I really hope it’s true. Otherwise, it looks like I’ll be dusting off the old backup console.