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OG Silent Hill 2 Director Is Glad The Remake Changed The Camera

OG Silent Hill 2 Director Is Glad The Remake Changed The Camera

Launched for everyone on Tuesday, Bloober Team and Konami’s Silent Hill 2 remake is a very well-made recreation of the original horror game. However, while some fans are complaining about some of the changes made in the remake, the director of the original game is praising these changes online.

The Silent Hill 2 remake (which is now available to those who paid for “early access”) is one of the best horror games of 2024. And that makes sense. The OG Silent Hill 2, released for PS2 in 2001, is still considered by many to be the best horror game ever made. But some of those fans aren’t happy with the changes in the remake, like the new over-the-shoulder camera. The original game used a somewhat static camera that roughly followed the player as they moved. While some die-hard fans think this camera is superior to the easier-to-use system found in the remake, it turns out the original director behind Silent Hill 2 on PS2 disagrees.

On October 4, Masashi Tsuboyama, director of OG Silent Hill 2, shared his thoughts on the new remake and its changes in a Twitter thread, explaining that “games and technology are constantly evolving.” This leads to what Tsuboyama called “significant differences” in how creators are constrained today compared to developers of the past.

“What should be noted is the change in camera perspective,” Tsuboyama said. “The playable camera change has a significant impact on many aspects, combat, level design, art creation, etc. Although the impact on the story may be relatively small, it brings a big change in the atmosphere of the game.”

He then admitted that he was “not happy” with the camera in Silent Hill 2 23 years ago. “The depth and angle were limited by the processing load,” the director explained. “It was a continuous process of hard work that was not rewarded. But that was the limit.

“The over-the-shoulder view definitely adds to the feeling of realism. In other words, it makes me want to try playing the even more immersive remake of Silent Hill 2,” Tsuboyama added.

Of course, not all changes were received so positively by the director of the original game. He added that the bonus headgear, featuring a dog mask referencing a famous secret ending and another based on the villain Pyramid Head, was “mediocre” and asked: “Who is this promotion going to? to please ?

Still, it’s clear that unlike some fans, Tsuboyama feels good about the remake and is happy that a “new generation can play it.”

“As a creator, I am very happy about it,” Tsuboyama said. “It’s been 23 years!” Even if you don’t know the original, you can just enjoy the remake as is. Whether it is good or bad does not affect the original.

Silent Hill 2 (the remake) launches for PS5 and PC on October 8.

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