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I love Silent Hill 2, but remakes would be better as a second life for games that really need it

I love Silent Hill 2, but remakes would be better as a second life for games that really need it

Remakes and remasters have become a constant in the release schedule. It’s easy to understand why. Reliable name recognition, a pre-established fan base, and an already designed game make for a smart investment. Yet at the same time, it’s a paradoxical approach that does a disservice to what makes gaming unique as a medium. Simply put, games that to need to be revisited and given a second chance, near misses are never those who have the opportunity.

Don’t get me wrong, some of my favorite games of the last few years have been remakes. I think Resident Evil 4 genuinely evolves the series’ zombie-slaying combat cycle with its impressive new knife. And the recent Silent Hill 2 is legitimately addictive, with overhauls of its iconic monsters inspiring true dread and its shaken level designs giving new opportunities to feel lost in the fog. But even when I’m touching them and loving them, I’m haunted by the feeling that we’re missing out.

Silent Hill 2

(Image credit: Konami)
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