close
close

Black Ops 6 players can calm down as the developers confirmed that the ‘Assault Rifle changes did not make headshots less effective’

Black Ops 6 players can calm down as the developers confirmed that the ‘Assault Rifle changes did not make headshots less effective’

When you buy from our articles through links, Future and its syndication partners may earn a commission.

    Black ops 6 season 1.

Credit: Activision Blizzard

After weeks of teasing new maps for multiplayer and hints at new Zombies features, which we finally have the full scope of Call of Duty: Black Ops 6 season 1 patch notesAnd there’s a lot to unpack.

Most of the big things, like the addition of the Hideout, Heirloom, and Extraction multiplayer maps, have already been discussed, but players will also get new multiplayer modes. First up is Ransack, in which players “loot gold bars from crates scattered throughout the operations area on 6v6 maps,” according to the patch notes. After collecting these, you’ll need to secure the loot by taking it to your team’s supply. Then there’s Prop Hunt, the infamous hide-and-seek mode that players enjoyed in previous games like Black Ops Cold War and WWII.

Other new additions also include some new operators, weapons, events and a Zombies-directed mode, but otherwise the rest is mostly fixes and tweaks. The bug fixes address issues leading to intermittent game crashes, forced restarts, and a bug that prevented players from completing some missions. In terms of weapon updates, weapon movement while moving has been adjusted to improve aiming and improve weapon depth of field settings when inspecting weapons. These changes apply to all weapons, but assault weapons have also received a specific update.

“We are increasing the damage values ​​for some of our Assault Rifles to ensure they kill with just one bullet in Hardcore modes,” the patch notes say. “The changes to the headshot multiplier have kept the headshot killing bullets the same or even improved at some minimum damage ranges.” This change applies to the XM4, AMES 85, GPR 91 and the Goblin Mk2.

Each of these has received a damage boost, but despite the clear explanations, some players were apparently concerned enough about the damage reduction changes Treyarch had to undergo. post another message confirming that nothing changed for assault rifle headshots: “We want to clarify that the changes to tomorrow’s Assault Rifle have not made headshots any less effective at any range in Multiplayer. Base damage has been increased for all these ARs, requiring adjustments to headshot multipliers. The changes resulted in the following net improvements for headshots.”

This includes the AMES 85, which now only requires three (instead of four) headshots for faster TTK in the minimum damage range, and the XM4, AMES 85, and GPR 91 with the CHF barrel all require only two headshots (in instead of three). for faster TTK in the minimum damage range.

Aside from these weapon changes, another interesting bit from the patch notes includes a message from Team Ricochet detailing how Treyarch has been combating “disruptive behavior.” This patch adds “improved AFK detections to combat account boosting” and “Adjust ping thresholds to require players to play matches in their region to reduce VPN abuse.”

Players must also win 50 match-made multiplayer games to qualify for a leaderboard. In this way, they ensure that “players have experience with multiplayer before entering the mode and that Team Ricochet is given a historical match history to research before an account moves to the leaderboard.” This is actually a great way to ensure that ranked players all have a base of experience and skill, but I feel sorry for the poor souls who will struggle to get over the 50 win mark.