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Vegetation and lighting workflow for The Last of Us-inspired scene

Vegetation and lighting workflow for The Last of Us-inspired scene

Fan Art The Last of Us

This fan art of The Last Of Us is the conclusion of my training at Artside. This is the most advanced environment I have created so far.

I like to think that nothing is impossible for a brave heart. I was looking for something impactful, realistic but with a certain softness, and when I saw Maxime Delcambre’s concept, I immediately adopted it.

It wasn’t going to be an easy project because there was so much to do, but I dreamed of a moment isolated from the rest of the world, alone with my guitar like Ellie.

To be faithful to the games, whether in the textures, the atmosphere, or the accessories used, even the winks, I took the time to watch streams, retracing all the levels of the two games. From there, I made a small list of objects to put in my project to enhance the different spaces of my scene such as the workbench. The primary references therefore come from games, personal research that I did in order to have other possibilities in terms of textures and shapes, and other objects that can be installed without problem in the context, an old attic in the post-apocalyptic period.