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Elden Ring Players Shocked By Game Director Using Summoning For Easier Gameplay

Although the Elden Ring community passionately argues that the experience should be as difficult as possible, director Hidetaka Miyazaki explained how he uses everything to make his time playing the game easier.

The critically acclaimed RPG offers players a variety of tools like summons to fight against its formidable enemies. However, a large portion of Elden Ring fans have been adamant that using these tools is not the “right” way to play the game.

However, in a surprising twist, the game’s creator argued that the developers created these tools for players to use.

Speaking to the Guardian about how he prepared for Elden Ring’s new expansion, Shadow of the Erdtree, Miyazaki explained why he’s using these features.

“I would like to point out that I am absolutely terrible at video games. So my approach or style of play was to use everything I had at my disposal, all the assistance, every bit of help that the game offered, and all the knowledge I had as an architect Game. “

Hidetaka Miyazaki and the Ring of Elden

This comment gained attention from the player base due to the common belief that using things like summons can devalue the experience. With Miyazaki following a strategy contrary to this, it was a sigh of relief for the fans who use them.

As one user on the Elden Ring subreddit explained: “Miyazaki, the game director and captain of FromSoftware, tells everyone to stop arguing about the right way to play because even he needs all the help possible. What a legend. »

Another person even called out those who advocate ignoring these tools, saying, “Well, there you go, folks. For all the Souls fanboys who said things like Spirit Ashes didn’t play the game the way Miyazaki intended, now you know. »

In addition to his playstyle, many Elden Ring players were struck by Miyazaki’s admission that he is bad at the game, finding it ironic how he could suffer at the hands of his own creation.

However, many think it makes sense, with one person explaining that making a game and playing it are two “very different” things.

One fan jokes that he doesn’t believe he’s actually evil, citing Miyazaki’s claims that the DLC map would be the size of Limgrave as an example of past lies told by the director.

While Miyazaki may have to use some tools in Elden Ring, it’s clear that many fans would rather keep the game as difficult as possible. Given Shadow of the Erdtree’s difficulty, those fans are getting exactly what they wanted.